Posted by Azam Khan on September 18, 2009 ·
In our last blog about Social Game Design, we discussed some principles that are prevalent across good proper Social Game Design. Today we will continue defining design drivers, elaborating on each, as devised by Aki Järvinen of mygamestudies.com
Symbolic Physicality Adds Depth to Interactions
Poking, drinking beer in apps such as "Pass a Drink', Hi-Fiving, and other forms of online interactions [...]
Posted by Azam Khan on September 11, 2009 ·
In the last post we discussed the emergence of the social gaming industry and its catalysts. In this article, we discuss social game design more in details and how developers can tap into human psychology to increase the fun aspect of the game while taking full advantage of social channels.
Create a Playful Game Quality
Playful, game-like qualities are critical in creating a playful mood [...]
Posted by Azam Khan on September 10, 2009 ·
There are 0 monthly active Facebook users showing on all applications. Fear not, it is being resolved. This tends to occur due to bugs in the MAU calculation. This is an issue that comes up from time to time, but it does not mean your traffic has dropped.
One point to note is that Monthly Active Users means Monthly Active Users. A drop in MAU's does not indicate a trend the day the numbers [...]
Posted by Azam Khan on September 8, 2009 ·
Social games, games that are playable within social websites such as Facebook and MySpace, are on a path to revolutionize the gaming industry, a similar feat attempted by downloadable casual games that seems to be hindered by the aforementioned titan. They spread like pandemics and can actually be fun.
It´s no surprise then that this industry has attracted much investment dollars, 98 million [...]